Sam and Max: Season 1http://www.gamespot.com/pc/adventure/samandmaxseason1/index.html?tag=result%3Btitle%3B6 Episode 1:
In the premiere episode, "Culture Shock," the season kicks off with a
gang of wayward child television stars wreaking havoc all over the
neighborhood, so the commissioner calls in Sam & Max, everyone's
favorite dog and hyperkinetic rabbity-thing, to put a stop to their
antics and save the day! Are these pint-sized perps acting alone or is a
more sinister plot bubbling beneath the surface?
To get to the bottom of this ever-thickening plot, you'll have to hit
people over the head, shoot stuff, drive around like a maniac, fake a
mental illness, and much, much more. Don't say we didn't warn you
because Sam & Max are on the case!
Episode 2:
Episode 2, "Situation: Comedy" begins with Sam & Max being called to a
local TV studio to investigate a hostage situation occuring on a talk
show set. Unfortunately, the host won't let Sam & Max on to her stage
until they've proven they have enough celebrity clout to earn a spot on
her set. So how do our duo claim their 15 minutes of fame? That's up to
you.
Episode 3:
Episode 3, "The Mole, The Mob, and The Meatball" starts with a call from
the commissioner with a hot new case. It turns out there’s big trouble
at Ted E. Bear's Mafia-Free Playland and Casino. Believe it or not, this
Mafia-Free Playland is somehow not actually mafia-free. In fact, the
casino is run by a slew of vicious gangsters wearing decidedly unvicious
teddy bear heads. Ted E. Bear has been rumored to be the head of the
infamous Toy Mafia for some time now and is already under
investigatinon, but the mole that was to discover the nature of his
illicit activities has gone missing and it’s up to Sam & Max to find
him. In order for Sam & Max to find the mole and ultimately put a stop
to the Toy Mafia’s evil plans, they’ll need to go undercover and join
the Toy Mafia!
Episode 4:
Episode 4, "Abe Lincoln Must Die" starts with a call from the
commissioner with a hot new case. The President of the United States has
gone insane. He's passing tons of crazy laws ranging from
federally-mandated group hugs to an embargo on pudding. What’s next –
gun control? Sam & Max head off to Washington D.C. to stop him, but once
they enter the White House, the political climate only gets stormier.
Episode 5:
Episode 5, "Reality 2.0" begins with a looming Internet crisis and with
a viral videogame that’s actually holding its players hostage. In order
to save the day, Sam & Max will need to slip into a new reality. Will
our heroes be able to crack this virtual case in time to avoid a
worldwide system failure? Only time will tell.
Episode 6:
The Season Finale, "Bright Side of the Moon" confirms that what
initially appeared to be a few isolated cases of hypnosis is in fact the
tip of the iceberg of a massive mind control conspiracy of global
proportions. This manipulative master plan has already infiltrated the
media, the mafia, the United States government, and even the Internet
itself. Now, it’s up to Sam & Max to storm a bizarre lunar paradise in
order to confront the mastermind behind the nefarious plot and save the
world from an eternity of perpetual bliss.
Have fun