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[Jogos de PC] Anno 2070 Update v1.05 (2012) *RELOADED*
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Tópico: [Jogos de PC] Anno 2070 Update v1.05 (2012) *RELOADED* (Lida 1955 vezes)
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[Jogos de PC] Anno 2070 Update v1.05 (2012) *RELOADED*
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em:
16 de Maio de 2012, 00:27 »
Anno 2070 Update v1.05-RELOADED
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Código:
[Seleccione]
http://www.gamespot.com/anno-2070/
Publisher:
BlueByte, Related Designs
Developer:
Ubisoft
Genre:
Strategy
Release name:
Anno.2070.Update.v1.05-RELOADED
Size:
814MB
Changelog
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Most important changes in overview:
The logic for random map generation has been modified to allow for more variety in maps. WARNING: Five digit map numbers from before 1.05 will generate different maps than before
The full screen menu of statistic buildings has been optimized
The Continues chapters game settings now have an additional option ‘rare’ for ‘Quests’
Ready-to-build warehouses and depots on the mouse cursor now automatically change to deep sea warehouses and underwater warehouses when you move the mouse cursor to the open sea or underwater. The right-click menu and the construction menu have been changed accordingly
F.A.T.H.E.R. world council action ‘Robotic workforce’ now only reduces maintenance costs by 25% (former 50%) for 15 minutes (former 30 minutes)
Pipette cannot be used to copy other players buildings in multiplayer games anymore
The Continues chapters game settings now have the option ‘Starting Faction’ that lets players start the game with both factions unlocked from the beginning
Protests now also has an impact on the productivity of the laboratory
The maximal capacity of goods slots in trading routes is now 150t instead of 60t. This does not work in saved games from Version prior to 1.05
An exploit has been fixed, made it possible to keep additional inhabitants from the media buildings even after changing to a different channel
An exploit has been fixed, made it possible to duplicate items and goods by simultaneously trading them and throwing them over board
The coloring of existing buildings while building city centers and depots has been optimized
The unit limit has been increased for ecos and tycoons and reduced for techs
Chance for and movement of the tornado have been further optimized
Further changes and bug fixes:
License costs of several items have been revised
Diplomatic reactions of third parties have been further improved
Trading ships of non expanding third parties now gradually regenerate hit points after being damaged by tornados
The hidden achievements ‘Restricted Area’ and ‘Through Hell’ can now be gained again, since the nuclear disaster is counted correctly again
All items that affect submarines now correctly affect the submarines bought from Hiro Ebashi as well
Deep sea warehouses and underwater warehouses will display correctly in the statistic buildings full screen menu now
An exploit has been fixed, that allowed players in multiplayer games to buy more than one ship at their ark
A bug has been fixed that caused the tornado to do damage to underwater buildings
The ‘Start the Map again’ button is not displayed after multiplayer games any more
New colors have been implemented for non player ships that are spawned for quests, to improve distinguishability between player ships, third party ships and quest ships
A bug has been fixed, that prevented the black tide from displaying correctly in saved games on some operating systems
When starting ANNO 2070 in offline mode, additional login in game is not required any more
The faulty fire animation on work-in-progress monuments that were burning while upgrading from one to the next level has been fixed
Uplay achievements will now more be blocked by other interface element or messages
The player will now be notified when one of his ships on an escort quest is being attacked
The statistic buildings menu will no longer display a placeholder when the islands inhabitants drop to zero
On quests that require the player to pick up and deliver flotsam, intermediate steps will not count as completed when a player only has picked up part of the flotsam but another player has picked up the rest
A bug was fixed that triggered certain quests in the single mission ’Return to C.O.R.E.’, that could not be finished due to way the mission is designed
The second Uplay action now awards Uplay points correct again
Trading at third parties warehouses is now correctly limited to four slots
A display bug in the tooltip of the item ’Multifractal positioning system’ in the academy menu has been fixed
A graphical issue has been fixed, that occurred in the diplomatic menu after using the ‘Trading route writ of protection’ with Hector and then selecting another third party
Hovering the mouse cursor over an aircraft while having selected a submarine no longer triggers the attack cursor to appear
A bug has been fixed, that occurred after clicking the left mouse button while holding down the right mouse button on a drop-down menu
Quests that require the player to not carry out another third parties quest do no longer spawn possibly irritating target markers
Airport and missile launch pad now correctly lose hit points when they are not controlled by the player anymore
Goods transport on the quest ’Hoodwinked IV’ from Vadim Sokow now works correctly again
A bug has been fixed, that caused problems when special characters were used in ship or island names
A bug has been fixed, that prevented the shield generator from shielding some types of buildings
Titles of your contacts will now be displayed correctly after entering a comment to the contact
All ships now have a correct extinguishing animation when using the item ’Emergency equipment’
A bug has been fixed, that occasionally displayed the wrong gender on titles in multiplayer games
A bug has been fixed, that caused the right-click menu to display barracks of the hosts faction in multiplayer games
Mistakable side effects of the senat bonus from ‘Resolution on regulation of world trade’ have been removed
Thor Strindberg does not build his first airport in the first couple of minutes of a session
A graphical issue with the express delivery in conjunction with the ark model ‘F.A.T.H.E.R. 1.0’ has been fixed
It now is not possible to relocate two players arks to the same position in multiplayer games anymore
In the single mission ’Free Market Economy’ an ark that was positioned to close to an island has been moved to not interfere with building space on said island
The tooltip of the resource filter on the strategic map does not overlap with the other filters buttons any more
A bug has been fixed, that caused custom buttons in the action bars to be displayed on the winning screen
The quest ’Last Chance’ in the bonus mission ‘The long way there’ does not automatically fail anymore when demolishing a warehouse to settle on another island
Various text issues have been fixed
An unfitting audio message from Hiro Ebashi has been removed
A graphical issue with the loading menu has been fixed, that occurred on certain hardware combinations
A crash has been fixed, that caused occasionally caused a crash when trying to build a unit in a saved game from version 1.03 or older
A bug has been fixed, that caused multiplayer sessions to go out of sync on certain operating systems when one of at least three players was in the save game menu while another player left the game
Conquest Mode OPEN BETA:
The new map ’Long Run’ has been implemented. The notably tougher missions on this map will grant extra points.
The ’Surrender’ buttons in the game creation menu and the mission overview have been removed. A session can now only be surrendered in the ‘My active Sessions’ area
The session management has been optimized to improve usability
The notebook icon next to the mini map will now be highlighted when new text entries from other players are available
The tab ‘My active Sessions’ is now greyed out and can not be clicked when the player does not have any active sessions
An exploit has been fixed, that allowed manipulation of the time limit per day
The license missions on the map ’Hegemony’ now start with the correct player faction
The rotating ’Public Slots’ have been replaced by a new icon
When trying to join a mission that a team member is playing, the joining player is notified of his sending a request to the currently playing team member
A bug was fixed, that caused the checkboxes in the create session menu to slightly move upwards every time the menu was opened
Options for time limits have been revised
Various balancing optimizations have been made
Anno 2070 takes place in a near-future environment where climate change has forced humanity to adapt to rising sea levels that have left stretches of once-fertile land completely inhospitable. Players need to master new technologies while facing numerous ecological challenges to build their empires. Anno 2070 offers players the ability to be architects of the future and create the world of tomorrow.
Key Features•While adhering to the fundamentals that made the Anno franchise a success, the near-future setting will bring numerous new gameplay mechanics, architectural breakthroughs, and all new challenges. Additionally, players will be able to build massive cities, the scope of which has never been seen in prior Anno games.
•The world of Anno 2070 will evolve differently depending on each player’s playing style and choices. Players’ decisions will have an impact on the environment, the architectural look of their world, and the needs of their populations, leading them to refine and better understand the impact of their personal approaches to managing the world’s resources.
•Players will be able to select between two factions when building their empires. Players can choose between an industrial and efficient course by joining the Tycoons or a more sustainable and environmentally-friendly direction by siding with the Ecos.
•Rich and varied game modes: ◦Single player campaign: a story-driven single player mode with a deep variety of challenges.
◦Single player “continuous mode”: the renowned endless game mode where the objective is to build the biggest civilization possible without time constraints. o Multiplayer and Online features: Anno 2070 will include innovative online modes offering players brand new possibilities to get in touch with gamers all around the world.
•A new version of the game engine, developed specifically by Related Designs for Anno 2070, allows the game to deliver a breathtaking visual experience never before seen in the Anno franchise.
Link para o jogo
http://osreformados.com/index.php/topic,54271.msg122258.html#msg122258
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Re: [Jogos de PC] Anno 2070 Update v1.05 (2012) *RELOADED*
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Responder #1 em:
04 de Agosto de 2013, 13:22 »
Muito bom aporte...muito obrigado.
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[Jogos de PC] Anno 2070 Update v1.05 (2012) *RELOADED*